I created a narrative with 5 distinct phases for my AE video: Begining, Middle and End with transitional moments between.
--The set up for the begining establishes the man walking and seeing object while punctuated by the staccato breathing.
--When the man sees a worm--depending on your interpritation-- he may have stepped on the worm or he may have just realized his own Humanity because of seeing the dead and gutted worm. At this point, long drawn out breaths make you dizzy.
--This leads into a lightheaded and unballanced walk where your not sure which way the man is heading.
--The staccato breaths and close ups of objects begin again but mixed with the dizzy-walk. The sound behind it starting at a low grumble, rises to a high pitched sonic tone. A crescendo.
--This then leads to the ending. I crammed as many images as I could into the final 3 seconds.
The narrative should be at least that there is someone walking and something happens to him after passing the worm. That he is a changed person because of his interaction.
Tuesday, December 2, 2008
Working with sound
Working with sound was a great exercise. The flash movie was a cube going through a metamorphosis. I felt a background of ambient electronic music would fit nicely. When Jean asked me to have the sound emanate from the cube itself rather than have music, I knew I would be up late at night working on getting things just right. But I was assured that the ambient music would be the version I like better.
After finding machine sounds and matching each visual moment with a particular sound, I ended up with both stronger visuals and stronger sound.
Having the sounds emanating from the cube makes the whole experience a cohesive whole, rather than having music "decorate" the experience.
Approaching the piece this way the visuals and sounds began to inform each other as to the progress of the movie; meaning that sometimes... ASKing for that particular sound, and at other times... the visuals would need to be changed to fit the sound in order to bring about that "cohesive whole".
After finding machine sounds and matching each visual moment with a particular sound, I ended up with both stronger visuals and stronger sound.
Having the sounds emanating from the cube makes the whole experience a cohesive whole, rather than having music "decorate" the experience.
Approaching the piece this way the visuals and sounds began to inform each other as to the progress of the movie; meaning that sometimes... ASKing for that particular sound, and at other times... the visuals would need to be changed to fit the sound in order to bring about that "cohesive whole".
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